Coming soon: Facebook Credits available at retail stores in Asia

By on July 8, 2010

Facebook Credits virtual currency platform set to expand its payment options in Asia. Facebook and MOL Global just announced a strategic partnership to enable the purchase of Facebook Credits using MOLPoints, an online micropayment system developed and managed by Malaysia-based MOL, one of the largest internet companies in South East Asia.

Credits, the official virtual currency on Facebook, enables the purchase of gifts and virtual goods for games and applications on Facebook platform. Popular games like Farmville, Millionaire City, Hotel City, Petville, Bejeweled Blitz, Hotel City, Barn Buddy, Likeness and hundreds other games and applications are already accepting Facebook Credits (up-to-date list of games here). There are over 200 million unique Facebook users playing games each month. Soon, these social gamers can buy Credits using MOLPoints. And they can reload the MOLPoints through MOL’s network of over 500,000 physical (e.g. 7-Eleven, cybercafes, bookstores), online banking and mobile payment channels, in over 80 countries.

“The relationship with Facebook demonstrates MOL’s growing role as a leading payment provider for social networking sites in Asia, especially in our core countries of Malaysia, Singapore, Indonesia, Philippines, Thailand and India,” said Ganesh Kumar Bangah, group chief executive officer for MOL Global.

He added, “Over the last few quarters, we have seen a double-digit increase in payment transactions and payment volume. This partnership continues MOL’s momentum to build the largest end-to-end content, distribution and commerce network in Asia.”

According to Vaughan Smith, director of business and corporate development at Facebook, “working with MOL means we can offer the benefits of Facebook Credits to millions of people in Asia using a payment system that is already widely used and trusted. We’re investing in the long-term future of Facebook Credits and we view this agreement as a major opportunity to broaden the availability of a simple, unified currency that can be used in games and applications across Facebook.”

Currently, Facebook users can purchase Facebook Credits using credit cards and Paypal. However, they can also earn Credits via other means, such as drinking a Slurpee.

In Asia, the availability of physical channels to pay for Credits can further spur the virtual goods economy on Facebook. The 18-to-24 is the largest age group in most Asian countries – Indonesia, Philippines, India, Malaysia, Thailand, Vietnam among others. Many in the age group don’t own a credit card. Also, Asian gamers are spending big money and today, the virtual goods market in Asia is worth $7 billion!

UPDATES
(1) Signing of strategic partnership between MOL Global and Facebook

(2) Official press release






Better Tag Cloud