I was about to spend $1.99 on a new iPhone game called Counter Strike. The game developer, Top Best Adult Entertainment, described it the “ORIGINAL Counter Strike is FINALLY Available on the iPhone.” Playing CS on my iPhone sounds like an awesome weekend plan!
Before clicking on the buy button, I checked the reviews. The app has 8 reviews (so far) with only one star rating in App Store (US).
“To everyone who is a big Counter Strike fan DON’T BUY!” writes one commenter. “The title and screen shot try to sucker you in to buy this disgustingly horrible Excuse of a game. It has nothing to do with Counter Strike. All the maps are from Call of Duty and so are the weapons. This is false advertising and I want my money back.”
Apparently, the Counter Strike game developer has quite a bad reputation. In December 2011, Kotaku called Top Best Adult Entertainment a shitty developer with either no brains or giant balls “because of the lies they dress their bad games up in.”
But it looks like the company has been busy. Since September last year, it has released a total of 10 iOS games, namely:
- Zanda – Linked Swords, Released Sept 11 2011
- My Pet Tamagotchi – Choco Tie Oct 22 2011
- Super Retro Ninja Oct 28, 2011
- Craft – Build Terrain Nov 21, 2011
- Tamagotchi Dec 04, 2011
- MoonCRAFT Mine Dec 05, 2011
- EclipseCraft Jan 10 2012
- MoonCRAFT Feb 14 2012
- Counter Strike March 8 2012
Maybe we should be pissed at Apple for allowing this developer to continue selling its ripoff games in the App Store. Or maybe we shouldn’t. There are over 80,000 developers in Apple’s iOS ecosystem and there are probably hundreds (or thousands) of others like Top Best Adult Entertainment.
Apple’s App Store has over 500,000 apps and it has just reached 25 billion downloads last weekend. Daily, Apple receives over 700 app submissions. Ecosystem curation is a balancing act. Tighten the noose and you will dampen the vibrancy of the community. Loosen restrictions and you may get apps quality deterioration and the ecosystem swarmed by lousy apps. The balancing act of quality and quantity is tough.
So, as long as key parameters are fulfilled (i.e. no objectionable contents), the apps should be able to find its way into the ecosystem. From thereon, it’s up to the market to decide – whether to buy the app or now, whether to sue the developer or not, etc.