According to the latest Measuring the Information Society report by ITU, there are 363 million digital natives across the globe, or 5.2 per cent of world population, in 2012. And of the world’s young population, some 30 per cent of them are digital natives.
ITU defines digital natives as “as the population of networked youth – aged 15-24 years – with five or more years of online experience.” This is the first time ITU attempts to quantify the number of digital natives in 180 economies across the globe.
For three years in a row, South Korea tops the ICT development ranking by ITU. Sweden ranked second, followed by Iceland, Denmark and Finland.
ITU has developed ICT Development Index (IDI) to measure development progress across countries, in terms of level of access, usage among citizens and skills among 157 economies worldwide.
There are five Asian economies represented in the top 20, namely South Korea, Hong Kong, Japan, Macao and Singapore. Most countries in the Asia region have declined in the IDI 2012 ranking compared to 2011 (see below). However, Mongolia (up 5 places) and Bangladesh (up 4 places) are two of the most dynamic countries in world, in terms of IDI improvements.
By the end of 2013, there will be a total of 2.7 billion Internet users and 6.8 billion mobile-cellular subscriptions in the world, according to the latest Measuring the Information Society report by United Nations’ ITU.
The mobile-broadband has been growing impressively at 40 per cent CAGR (Compounded Annual Growth Rate) since 2007. Mobile-broadband subscriptions in developing countries have already outnumbered subscriptions in the developed world. Mobile-broadband penetration rate in the developed countries is reaching 75 per cent against 20 per cent in developing world. Global penetration rate is expected to reach almost 30 per cent, or 2 billion subscriptions, by end of 2013 (although roughly half of the world’s population lives within the reach of 3G networks).
Mobile-broadband Subscriptions, 2007 – 2013 (Source: ITU)
Addy, Inc., one of the companies under the Stanford’s StartX Incubator, has just launched a simple service for users to communicate physical locations.
This is not yet another social location-sharing site. Addy is also not trying to help its users to discover new places or people.
Instead, Addy tries to standardize the plethora of street address formats into the pervasive Internet addresses (URLs). The system creates a location webpage for each address of a physical location. Each URL can be customized to become more meaningful. And users can easily share street addresses in URL format.
Google designers just can’t seem to make up their minds. The left-side navigation on Google search results page was first introduced in May 2010. On November 7 2012, the navigation was shifted to the top (above the search results).
Slightly over a month later, the designers have second thoughts (or third thoughts). Now, the navigation is moved back to the left.
THEN: Navigation on Top
NOW: Back To The Left
The hashtag #p1atn must be quite depressing for the social media team at P1 to look at, daily. Customers of the mobile broadband provider are venting their frustration on various service-related and posting barrage of tweets using the hashtag.
The giants of the internet age are Google, Apple, Amazon, and Facebook, according The Economist. Each of these giants is a leader in specific product space(s) in the modern-day internet superstructure, in terms of market share and/or profits.
Pong, a classic in the videogame industry, is celebrating its 40th anniversary. To commemorate the milestone, Atari releases Pong World, an iOS game tailored for mobile gaming. Download here.
The new iOS game is the Grand Winner of the PONG Indie Developer Challenge, the Game & Guide reports:
The $50,000 grand prize winner of the Pong Indie Developer Challenge, Pong World is a reimagined take on the pop culture classic and the first-ever official new PONG game for smartphones and tablet devices. In the game, players choose one of many Pong paddles and battle against opponents on various themed boards, experiencing the game in either classic mode or all-new gameplay modes including Blitz and Hotseat.
Rich Moore, the director of Disney’s latest animated flick, Wreck-It Ralph, gets on Quora to answer some interesting questions about the movies. From his answers, we get to learn how his team managed to get licenses for all video-games characters appearing in the movie, the meaning of story watchdog, and his advices for aspiring film makers. I’m sure Director Moore will share more interesting insights on Quora in the coming days.
Burpple food app is beautiful and now even more useful. The new Explore feature in its latest app release (v1.2) makes it easier for people to discover good food and like-minded foodies. Whereas foursquare’s Explore recommends places, Burpple recommends good food (photos posted by its community).
In the totally revamped Explore page, a user can find collections like What’s Good Nearby, Suggested Users, and Top Picks. Top Picks, for example, lists food recommendations and the list is based on the user’s current location. Using your GPS, the app can also guess which restaurant you are at and show you what others have eaten, liked and commented. A StumbleUpon-sort button on Burpple would be nice to aid serendipitous discovery.
Top Picks Collection on Burpple
A year ago today, South Korean startup, VCNC released open beta of its couple app called Between. Since its launch, the couple app has been growing aggressively.
In July 2012, the app reached the 1 million downloads mark. Back then, it has 460,000 monthly active users with users exchanging a total of 4.5 million messages with one another. As of today, the Between have surpassed 700,000 MAUs, according to founder / CEO Jaeuk Park. Daily, users exchange a whopping 12 million to 13 million messages and posted 150,000 to 200,000 photos.