Digital Natives Population In Asia: South Korea, Malaysia, Singapore Top Country Rankings

According to the latest Measuring the Information Society report by ITU, there are 363 million digital natives across the globe, or 5.2 per cent of world population, in 2012. And of the world’s young population, some 30 per cent of them are digital natives.

ITU defines digital natives as “as the population of networked youth – aged 15-24 years – with five or more years of online experience.” This is the first time ITU attempts to quantify the number of digital natives in 180 economies across the globe.

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South Korea Tops ICT Developments Global Ranking For 3 Straight Years: ITU

For three years in a row, South Korea tops the ICT development ranking by ITU. Sweden ranked second, followed by Iceland, Denmark and Finland.

ITU has developed ICT Development Index (IDI) to measure development progress across countries, in terms of level of access, usage among citizens and skills among 157 economies worldwide.

ITU ICT Development Index 2012

There are five Asian economies represented in the top 20, namely South Korea, Hong Kong, Japan, Macao and Singapore. Most countries in the Asia region have declined in the IDI 2012 ranking compared to 2011 (see below). However, Mongolia (up 5 places) and Bangladesh (up 4 places) are two of the most dynamic countries in world, in terms of IDI improvements.

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Eat Angry Birds Mooncakes, Play Mid-Autumn Festival Theme Angry Birds Seasons

Angry Birds

At the just concluded ChinaJoy Expo 2011, Rovio Mobile Ltd. announced a slew of Angry Birds merchandises in China – namely, shoes, hat, bags and also, mooncakes (reported by a China-centric tech site M.I.C. Gadget). The Angry Birds creator will be using the mooncakes to celebrate the Chinese Mid-Autumn Festival (or Moon Festival) with Angry Birds fans in China. In addition, there will be a “Mid-Autumn Festival” theme edition on Angry Birds Season, which will be released in early September 2011 (Moon Festival falls on September 12th this year).

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Google+ in Asia: More than 500,000 Users and India Goes Google+ Crazy

google plus

In just two weeks, the scorching hot new social network Google+ has surpassed the 10 million users mark. The milestone was mentioned by Google CEO Larry Page during an earnings call on July 14 2011. These 10 million users are sharing / receiving 1 billion stuff per day on Google+.

Roughly 90% of Google+ users are from outside the US. In the Asia region, the percentage of global Google+ population is around 6%.

  1. Google+ has now more than 500,000 users in Asia.
  2. Google’s other social network Orkut used to attract the Indian population in large numbers. Now, the Internet users in India are crazy about Google+. They constitutes more than half of the Google+ users in Asia. Globally, India comes in second after the US, in terms of total users. It is worth to note that India is also fast embracing Facebook. In this latest report, India registered 28% growth rate in Quarter 2 2011 and currently behind Indonesia, in term of total Facebook users.
  3. About 78% of Asian Google+ users come from the top 5 countries – India, China, Taiwan, Indonesia, Japan.
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Winners at the 10th International Asia Pacific ICT Awards (APICTA) 2010

International APICTA Awards 2010

The 10th International APICTA Awards 2010 was held on Friday October 15 2010 at the Kuala Lumpur Convention Center, Malaysia.

This year, a total of 180 nominations from 16 member economies for 16 categories. “From a small member base of 5 countries in the first International APICTA Awards, we have now grown to include 17 nations across the Asia-Pacific region, most recently adding Taiwan to our ranks,” said Sutee Satanasathapon, Chairman of APICTA. The 16 member economies of APICTA are Australia, Brunei, China, Hong Kong, India, Indonesia, Korea, Macau, Malaysia, Myanmar, Pakistan, Philippines, Singapore, Sri Lanka, Taiwan, Thailand and Vietnam.

Since it started in 2001, the awards programme has recognized and rewarded the innovation of numerous ICT companies across the Asia-Pacific region. Past APICTA winners have contributed to the regional ICT Industry with two such examples being:

  • CyberPlanet Interactive Co. Ltd., 2004 Winner for Media and Entertainment, has become a public-listed company and expanded into China and Japan to become the largest console game developer in South East Asia
  • Les’ Copaque, 2007 Winner for Best Start-up Company, is now rated as one of Malaysia’s foremost production and animation houses with its flagship animation series, Upin & Ipin with broadcast in Malaysia, Singapore, Indonesia, Brunei, Philippines, Vietnam, Hong Kong and South Korea.

Malaysia won 4 Awards

There are a total of 29 Malaysian finalists for this year’s Awards, consisting of 24 companies, 3 universities and 2 schools. Winners are judged based on these criteria:

  • Uniqueness
  • Market potential / value for public
  • Functionalities and features
  • Quality and application of technology
  • Presentation

In this year’s International APICTA Awards, a total of 4 Malaysian entries winning the following categories – Research and Development, Tourism and Hospitality, E-Learning, and E-Government. Singapore-based Ephone International Pte Ltd clinched two awards – Best E-Health and Best Start-up Company – for its product, EPI Life. Other notable winners are IP Payments Account Receivable Solution from Australia, which won the Financial Industry Applications category and Thai company, Geomove Co. Ltd. for their Sensor Service Grid application, which won the Tools & Infrastructure category.

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Twitter in Asia: Total Users, by Country

According to Sycomos latest report on Twitter, Asian countries constitutes about 7.74% of the Twitter unique users worldwide. Indonesia topped with 2.34% of unique users, followed by Japan (1.47) and India (0.97). On a global perspective, more than half of Twitter unique users (56.59%) are located in the US and followed by UK (8.09), Brazil (6.73), Canada (4.36) and Australia (2.63). This is based on analysis of active 13 million unique users, between Oct 16 2009 and Dec 16 2009.

comScore reported the total global unique users of has reached 60 million. However, Fred Wilson argued that “Twitter ecosystem is about 3x” Twitter ecosystem refers to all interactions with Twitter APIs, via the plethora of third-party Twitter apps i.e. Tweetdeck,, Facebook, iPhone apps, etc.

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Game On: A Peek Into Online Games in China

chinesegamesChina is probably today’s most vibrant online games market in the world. The Chinese online games market with year-on-year growth of 39.5% in Quarter 2 2009, to $906 million. Tencent Holdings is the market leader with 20.2% market share, followed by Shanda Games with 20% and with 12.7%. (Source: Analysys International)

A recent New York Times article outlined the upside of global online games and described how Chinese game makers are expanding beyond China and outmaneuver industry’s heavyweights like Electronic Arts and Activision Blizzard in the online space. The global online games set to explode, with revenue expected to reach $13 billion in 2010; China to capture more than 40% of the global online games market by 2011 (Samsung Securities). Typically, these online games are free to play; revenue mainly from micro transactions i.e. players buy weapons and accessories to advance faster to new levels. This is in contrast to the subscription model of the online games from Europe and United States. Chinese games makers are poised to benefit from the proliferation of broadband usage and slowly-but-surely shift toward online gaming.

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