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	<title>GreyReview &#187; telekom malaysia</title>
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		<title>The Anatomy of #EveryoneConnects</title>
		<link>http://www.greyreview.com/2009/11/21/the-anatomy-of-everyoneconnects/</link>
		<comments>http://www.greyreview.com/2009/11/21/the-anatomy-of-everyoneconnects/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 06:54:34 +0000</pubDate>
		<dc:creator>Yung-Hui Lim</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[everyone connects]]></category>
		<category><![CDATA[Facebook Inc]]></category>
		<category><![CDATA[Malaysia]]></category>
		<category><![CDATA[telekom malaysia]]></category>
		<category><![CDATA[through my window]]></category>
		<category><![CDATA[TM]]></category>
		<category><![CDATA[Twitter Inc]]></category>

		<guid isPermaLink="false">http://www.greyreview.com/?p=4948</guid>
		<description><![CDATA[Today is the finale event of the Everyone Connects campaign by Telekom Malaysia (TM). The campaign revolved around a song titled Through My Window, performed by a local indie band, Bunkface. The song was released on October 19 2009 as a mystery song over the airwaves. During the past 1 month, it generated thousands of [...]]]></description>
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<p><img src="http://www.greyreview.com/wp-content/upload/connections_tm.jpg" alt="connections_tm" title="connections_tm" width="300" height="183" style="float: left; margin: 6px;" />Today is the finale event of the <strong><a href="http://www.everyoneconnects.net">Everyone Connects</a></strong> campaign by Telekom Malaysia (TM). The campaign revolved around a song titled <strong>Through My Window</strong>, performed by a local indie band, Bunkface. The song was released on October 19 2009 as a mystery song over the airwaves. During the past 1 month, it generated thousands of mentions on the social media space and also generated over 6000 user-generated versions of the song (audio and video). This campaign is both ambitious in scale and expansive in scope, designed to deliver a fresh narration to the TM brand. When it started, I <a href="http://www.greyreview.com/2009/10/19/through-my-window-i-can-see-a-silhouette-of-a-social-media-campaign/">predicted</a> Everyone Connects as a social media campaign but it also involved the use of traditional media like TV, radio and newspapers. It delicately weave the online and offline activities to create a seamless brand experience. It involves several notable &#8216;firsts,&#8217; in terms of tools and methods used. Anyway, here are the key moments of the Everyone Connects campaign:<span id="more-4948"></span></p>
<p style="text-align: center;"><strong>October 19 2009: Mystery Song on Radio</strong><br />
The song &#8216;Through My Window&#8217; being played over the airwaves (HITZfm, HOTfm, Xfm) &#8211; hear <a href="http://twitter.com/rudyculously ">Rudy</a> of HITZfm <a id="aptureLink_KDrP1SVRHW" href="http://www.greyreview.com/wp-content/upload/audio/everyoneconnects_hitz.mp3">announced</a> it. No mention of the singer. The website &#8216;www.EveryoneConnects.net&#8217; with the song (for download) and lyric. Also, with this phrase &#8220;<em>Everyone Connects is about getting people to communicate &amp; collaborate because when everyone’s connected, anything is possible</em>.&#8221; Twitter, Facebook and Friendster profile pages also went live.<br />
<img class="aligncenter size-medium wp-image-4967" style="border: 0pt none;" title="through my window social media" src="http://www.greyreview.com/wp-content/upload/tmw_collage-300x300.png" alt="tmw_collage" width="300" height="300" /><br />
<img class="aligncenter" style="border: 0pt none;" src="http://www.greyreview.com/wp-content/upload/arrow.jpg" border="0" alt="arrow" width="34" height="108" />
</p>
<p style="text-align: center;"><strong>October 20 2009: The Star newspaper</strong><br />
Appeared on the front-page of The Star, &#8220;Unknown song rocks the nation.&#8221;<br />
<img class="aligncenter size-full wp-image-4975" title="Through My Window on The Star" src="http://www.greyreview.com/wp-content/upload/tmw_thestar.JPG" alt="Through My Window on The Star" width="300" height="292" /><br />
<img class="aligncenter size-full wp-image-4994" title="thestar_buzz" src="http://www.greyreview.com/wp-content/upload/thestar_buzz.JPG" alt="thestar_buzz" width="400" height="300" /><br />
<img class="aligncenter" style="border: 0pt none;" src="http://www.greyreview.com/wp-content/upload/arrow.jpg" border="0" alt="arrow" width="34" height="108" />
</p>
<p style="text-align: center;"><strong>October 21 2009: Pixelated Images</strong><br />
Blurred images of the band who sang &#8216;Through My Window&#8217; appeared on Everyone Connects&#8217; website.<br />
<img class="aligncenter size-full wp-image-4980" title="band_pixelated" src="http://www.greyreview.com/wp-content/upload/band_pixelated.jpg" alt="band_pixelated" width="300" height="160" /><br />
<img class="aligncenter" style="border: 0pt none;" src="http://www.greyreview.com/wp-content/upload/arrow.jpg" border="0" alt="arrow" width="34" height="108" />
</p>
<p style="text-align: center;"><strong>October 23 2009: The Revelation</strong><br />
It&#8217;s TM campaign. TV commercial started to appear in the evening on major TV networks.</p>
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<p style="text-align: center;">Full version of www.EveryoneConnects.com launched.<br />
<img class="aligncenter size-full wp-image-4987" style="border: 0pt none;" title="everyoneconnects_reveal" src="http://www.greyreview.com/wp-content/upload/everyoneconnects_reveal_11.jpg" alt="everyoneconnects_reveal" width="400" height="763" /><br />
Banner concert appeared on the website too; the first time it is being used in Malaysia. Also, there&#8217;s an online mixer for people to create and mashup the song &#8216;Through My Window.&#8221;<br />
<img src="http://www.greyreview.com/wp-content/upload/bannerconcerts.jpg" alt="bannerconcerts" title="bannerconcerts" width="600" height="81" class="alignleft size-full wp-image-5018" /><br />
<img class="aligncenter" style="border: 0pt none;" src="http://www.greyreview.com/wp-content/upload/arrow.jpg" border="0" alt="arrow" width="34" height="108" />
</p>
<p style="text-align: center;"><strong>October 25 2009: Super Dance Online Extreme Connecting Dancers Tournament 2009 Kick-off</strong><br />
The tournament is designed to reach out and engage the online games community, specifically the 150,000-strong Super Dance Online Extreme players around Malaysia. This is the first time a campaign song is inserted into the game&#8217;s playlist.<br />
<img class="aligncenter size-full wp-image-4991" title="sdo_tmw" src="http://www.greyreview.com/wp-content/upload/sdo_tmw.JPG" alt="sdo_tmw" width="400" height="300" /><br />
<img class="aligncenter" style="border: 0pt none;" src="http://www.greyreview.com/wp-content/upload/arrow.jpg" border="0" alt="arrow" width="34" height="108" />
</p>
<p style="text-align: center;"><strong>October 25 2009: Sing Along Booths</strong><br />
Sing Along Booths appeared at shopping malls, universities/colleges, office buildings and cinemas. Videos of people singing were recorded and posted on www.EveryoneConnects.net.<br />
<img src="http://www.greyreview.com/wp-content/upload/sing_along_tm1.JPG" alt="sing_along_tm" title="sing_along_tm" width="400" height="533" class="aligncenter size-full wp-image-5014" /><br />
<img class="aligncenter" style="border: 0pt none;" src="http://www.greyreview.com/wp-content/upload/arrow.jpg" border="0" alt="arrow" width="34" height="108" />
</p>
<p style="text-align: center;"><strong>November 21 2009: The Grand Finale</strong><br />
Today is the grand finale event for the month-long Everyone Connects campaign; currently happening at Jalan Bukit Bintang, Kuala Lumpur. Some before-event photos:<br />
<img src="http://www.greyreview.com/wp-content/upload/everyconnect_tm.JPG" alt="everyconnect_tm" title="everyconnect_tm" width="500" height="321" class="aligncenter size-full wp-image-5021" /><br />
<img src="http://www.greyreview.com/wp-content/upload/everyoneconnects_road.JPG" alt="everyoneconnects_road" title="everyoneconnects_road" width="500" height="375" class="aligncenter size-full wp-image-5022" /><br />
<img src="http://www.greyreview.com/wp-content/upload/everyoneconnects_sdo.JPG" alt="everyoneconnects_sdo" title="everyoneconnects_sdo" width="500" height="375" class="aligncenter size-full wp-image-5023" /></p>
<div style='display:none' id="post-refEl-4948"></div><p><a href="http://www.greyreview.com/2009/11/21/the-anatomy-of-everyoneconnects/" rel="bookmark">The Anatomy of #EveryoneConnects</a> originally appeared on <a href="http://www.greyreview.com">GreyReview</a> on November 21, 2009.</p>
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		<title>Game On: A Peek Into Online Games in China</title>
		<link>http://www.greyreview.com/2009/11/19/game-on-a-peek-into-online-games-in-china/</link>
		<comments>http://www.greyreview.com/2009/11/19/game-on-a-peek-into-online-games-in-china/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 03:20:12 +0000</pubDate>
		<dc:creator>Yung-Hui Lim</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[china]]></category>
		<category><![CDATA[Malaysia]]></category>
		<category><![CDATA[online games]]></category>
		<category><![CDATA[super dance online extreme]]></category>
		<category><![CDATA[telekom malaysia]]></category>
		<category><![CDATA[through my window]]></category>
		<category><![CDATA[TM]]></category>

		<guid isPermaLink="false">http://www.greyreview.com/?p=4846</guid>
		<description><![CDATA[China is probably today&#8217;s most vibrant online games market in the world. The Chinese online games market with year-on-year growth of 39.5% in Quarter 2 2009, to $906 million. Tencent Holdings is the market leader with 20.2% market share, followed by Shanda Games with 20% and Netease.com with 12.7%. (Source: Analysys International) A recent New [...]]]></description>
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<p><img style="float: left; margin: 6px;" title="chinesegames" src="http://www.greyreview.com/wp-content/upload/chinesegames.jpg" alt="chinesegames" width="189" height="340" />China is probably today&#8217;s most vibrant online games market in the world. The Chinese online games market with year-on-year growth of 39.5% in Quarter 2 2009, to $906 million. Tencent Holdings is the market leader with 20.2% market share, followed by Shanda Games with 20% and Netease.com with 12.7%. (Source: <a href="http://www.reuters.com/article/rbssTechMediaTelecomNews/idUSSHA31073920091013">Analysys International</a>)</p>
<p>A recent New York Times <a href="http://www.nytimes.com/2009/10/27/business/global/27iht-game.html">article</a> outlined the upside of global online games and described how Chinese game makers are expanding beyond China and outmaneuver industry&#8217;s heavyweights like Electronic Arts and Activision Blizzard in the online space. The global online games set to explode, with revenue expected to reach $13 billion in 2010; China to capture more than 40% of the global online games market by 2011 (Samsung Securities). Typically, these online games are free to play; revenue mainly from micro transactions i.e. players buy weapons and accessories to advance faster to new levels. This is in contrast to the subscription model of the online games from Europe and United States. Chinese games makers are poised to benefit from the proliferation of broadband usage and slowly-but-surely shift toward online gaming.<span id="more-4846"></span></p>
<p><strong>Global Outlook, Local Flavors</strong></p>
<p><img style="float: right; margin: 6px;" title="sdo-x" src="http://www.greyreview.com/wp-content/upload/sdo-x.jpg" alt="sdo-x" width="200" height="372" />Here&#8217;s a look at how a Chinese games being &#8216;exported&#8217; to another country. Super Dance Online Extreme (SDO-X) is a Made-in-China online games. Its one of the most popular multiplayer casual online games in Malaysia, with over 150,000 unique active users. In Malaysia, the average number of users for a popular massively multiplayer online game is between 10,000 and 15,000; casual games with over 100,000 users are considered top-tier.</p>
<p>The game is published and localized by a Malaysian company, CiB Net Station Sdn Bhd. Besides Malaysia, CiB also publishes the game in Singapore, Thailand and Vietnam. A publisher typically host online games locally and manage the infrastructure required for the operation of the games. Game creator granted them rights to publish the games in one or more countries by the game creator. Revenue-sharing is made between with the game creator and the publisher. Besides SDO-X, CiB Net Station also publish other online games like Crazy Shooter Online, Risk Your Life and TLBB and all are accessible from its integrated online games platform, <a href="http://www.cibmall.net/public_html/index.php">CiB Mall Portal</a>. </p>
<p>In Malaysia, its competitors are STEP, High Street 5 and Audition. To remain &#8216;fresh&#8217; and interesting, new edition of the game is released every 3 to 4 months, with changes to its theme and accessories, among others. As a publisher of the games, CiB Net Station requests the game creator in China to localize and customize elements within SDO-X to fit the local markets.</p>
<p><strong>The Gameplay</strong></p>
<p>SDO-X is Guitar Hero for dancing. Players use keyboards to play (or USB dancing pad). Hitting the right notes, players earn points. Having hit a series of right notes (combo), the player earn bonus points. Skilled players can get clean full combination &#8211; meaning the player able to hit all the right notes. Below is a video of SDO-X players in action.</p>
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<p>Similar to IRC environment, users can create public or private rooms. Anyone can access a public room, either to chat with others in the room or dance with others. Private rooms require password. Users range from 10 years old to 30 years old; the majority in the 16 to 23 years age bracket. Users can access the game from cybercafe or home with average time-of-play per user is 2 hours. In Malaysia, the game has recorded a concurrent users of more than 10,000.</p>
<p><strong>Virtual Economy</strong></p>
<p>Players can earn game points (CiB Points, or CP) by playing the games or purchase points from both virtual and physical distribution channels. On the Internet, users can buy the points via cibmall.net and also virtual points merchants like OffGamers, I1Game, ESA, Whoyo and Gogobase. Offline channels include 7-Eleven, Internet cafes, convenience stores and bookstores. There are over 2,000 selling points in Malaysia and over 100 in Singapore.  Points can be used to buy accessories to beautify avatars (like suit and diamond ring) or buy tools like loud speaker (ability to broadcast messages across rooms).</p>
<p>Other than micro-transactions, it also undertake co-branding project with companies. SDO-X is one of the important components of the expansive, multi-dimensional branding campaign of Malaysian largest telcos, Telekom Malaysia, TM. The campaign, <a href="http://www.everyoneconnects.net/">Everyone Connects</a>, weaves itself into the SDO-X gaming experience. &#8220;This is the first time a song from a marketing campaign is included in the playlist of Super Dance Online,&#8221; said Danny Chang, Sales and Marketing Manager of CiB Net Station. &#8220;The TM campaign is a good example of a creative way to engage the online games community, specifically the SDO community.&#8221;</p>
<p><img class="aligncenter size-full wp-image-4864" title="throughmywindow_sdo-x" src="http://www.greyreview.com/wp-content/upload/throughmywindow_sdo-x.JPG" alt="throughmywindow_sdo-x" width="600" height="463" /></p>
<p>During the campaign period, the song is the default first song in the playlist. As part of its strategy to reach out to the teenagers and the early 20s, TM currently holding SDO-X Connecting Dancers Tournament 2009 in Klang  Valley, Penang and Johor Baru. Finalists from each city will compete at the Everyone Connects Big Event, to held on November 21 2009 at Jalan Bukit Bintang, Kuala Lumpur.</p>
<p><strong>Conclusion</strong></p>
<p>With the proliferation of broadband usage, online gaming will continue to grow across the globe.  It is becoming the social lubricant among the Generation Digital. The popularity of social gaming on Facebook, for example, epitomizes the upside of online games. For companies, the online games environment offers an exciting and vibrant new marketing interface and in coming months, we will see more innovative marketers creatively engaging the online games community. </p>
<div style='display:none' id="post-refEl-4846"></div><p><a href="http://www.greyreview.com/2009/11/19/game-on-a-peek-into-online-games-in-china/" rel="bookmark">Game On: A Peek Into Online Games in China</a> originally appeared on <a href="http://www.greyreview.com">GreyReview</a> on November 19, 2009.</p>
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